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	<title>Comments on: A better as3 compiler? The logical consequences that never happened</title>
	<atom:link href="http://blog.controul.com/2009/03/the-logical-consequences-that-never-happened/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.controul.com/2009/03/the-logical-consequences-that-never-happened/</link>
	<description>Elaborations on flash.</description>
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		<title>By: hristo</title>
		<link>http://blog.controul.com/2009/03/the-logical-consequences-that-never-happened/comment-page-1/#comment-6</link>
		<dc:creator>hristo</dc:creator>
		<pubDate>Tue, 24 Mar 2009 22:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.controul.com/?p=67#comment-6</guid>
		<description>Nicolas, thanks for the quick reply! I&#039;m afraid I&#039;m not the guy for the job though. Among the many reasons, I don&#039;t even know where to start from.

Still, features such as this will only strengthen the haXe adoption trend; we all know that the Flex SDK will very likely never provide anything similar.</description>
		<content:encoded><![CDATA[<p>Nicolas, thanks for the quick reply! I&#8217;m afraid I&#8217;m not the guy for the job though. Among the many reasons, I don&#8217;t even know where to start from.</p>
<p>Still, features such as this will only strengthen the haXe adoption trend; we all know that the Flex SDK will very likely never provide anything similar.</p>
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		<title>By: Nicolas</title>
		<link>http://blog.controul.com/2009/03/the-logical-consequences-that-never-happened/comment-page-1/#comment-5</link>
		<dc:creator>Nicolas</dc:creator>
		<pubDate>Tue, 24 Mar 2009 22:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.controul.com/?p=67#comment-5</guid>
		<description>Forgot to say : the main issue is that ABC bytecode uses a lot of indexes into global tables, so this is one reason why it&#039;s not easy to write inline assembly directly, since you need to update the global tables as well.</description>
		<content:encoded><![CDATA[<p>Forgot to say : the main issue is that ABC bytecode uses a lot of indexes into global tables, so this is one reason why it&#8217;s not easy to write inline assembly directly, since you need to update the global tables as well.</p>
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		<title>By: Nicolas</title>
		<link>http://blog.controul.com/2009/03/the-logical-consequences-that-never-happened/comment-page-1/#comment-4</link>
		<dc:creator>Nicolas</dc:creator>
		<pubDate>Tue, 24 Mar 2009 22:02:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.controul.com/?p=67#comment-4</guid>
		<description>You could write a program in haXe/Neko using the hxformat library that would :
a) read a SWF
b) do some replacements, for instance replace calls to Asm.myOpcode() by the actual corresponding opcode
b) write back the SWF on hard drive
This is a bit what Joa was planning to do with AS3C, although much more easy to implement thanks to haXe enums support.</description>
		<content:encoded><![CDATA[<p>You could write a program in haXe/Neko using the hxformat library that would :<br />
a) read a SWF<br />
b) do some replacements, for instance replace calls to Asm.myOpcode() by the actual corresponding opcode<br />
b) write back the SWF on hard drive<br />
This is a bit what Joa was planning to do with AS3C, although much more easy to implement thanks to haXe enums support.</p>
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