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	<title>Comments for Controul</title>
	<atom:link href="http://blog.controul.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.controul.com</link>
	<description>Elaborations on flash.</description>
	<lastBuildDate>Tue, 27 Jul 2010 09:31:06 -0700</lastBuildDate>
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		<title>Comment on A diff/patch solution for Flash: a proof of concept Monte Carlo algorithm for comparing text versions in as3 by hristo</title>
		<link>http://blog.controul.com/2009/05/diff-patch-for-flash-as3/comment-page-1/#comment-242</link>
		<dc:creator>hristo</dc:creator>
		<pubDate>Tue, 27 Jul 2010 09:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.controul.com/?p=217#comment-242</guid>
		<description>Hey Liudas,

Sorry for the late reply. I&#039;ll look into why it started doing this, could be one of the recent fixes. So funny that we haven&#039;t noticed this.

Thanks!</description>
		<content:encoded><![CDATA[<p>Hey Liudas,</p>
<p>Sorry for the late reply. I&#8217;ll look into why it started doing this, could be one of the recent fixes. So funny that we haven&#8217;t noticed this.</p>
<p>Thanks!</p>
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	</item>
	<item>
		<title>Comment on Speedy Voronoi diagrams in as3/flash by blog.alumican.net &#187; Blog Archive &#187; トップページ更新 Cells</title>
		<link>http://blog.controul.com/2009/05/speedy-voronoi-diagrams-in-as3flash/comment-page-1/#comment-240</link>
		<dc:creator>blog.alumican.net &#187; Blog Archive &#187; トップページ更新 Cells</dc:creator>
		<pubDate>Mon, 12 Jul 2010 11:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.controul.com/?p=321#comment-240</guid>
		<description>[...] » アルゴリズム解説 » C++版 » AS3版 [...]</description>
		<content:encoded><![CDATA[<p>[...] » アルゴリズム解説 » C++版 » AS3版 [...]</p>
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	</item>
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		<title>Comment on Producing video with flash/air: png sequence rendering from swf playback by Lawrie</title>
		<link>http://blog.controul.com/2009/12/producing-video-with-flashair-png-sequence-rendering-from-swf-playback/comment-page-1/#comment-239</link>
		<dc:creator>Lawrie</dc:creator>
		<pubDate>Fri, 02 Jul 2010 08:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.controul.com/?p=352#comment-239</guid>
		<description>Great job! When CS3 was first released, one of the features I was most excited about was export to video - but it never really worked properly - so I&#039;ll have to give this a go. Cheers!</description>
		<content:encoded><![CDATA[<p>Great job! When CS3 was first released, one of the features I was most excited about was export to video &#8211; but it never really worked properly &#8211; so I&#8217;ll have to give this a go. Cheers!</p>
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		<title>Comment on A diff/patch solution for Flash: a proof of concept Monte Carlo algorithm for comparing text versions in as3 by Liudas</title>
		<link>http://blog.controul.com/2009/05/diff-patch-for-flash-as3/comment-page-1/#comment-238</link>
		<dc:creator>Liudas</dc:creator>
		<pubDate>Tue, 29 Jun 2010 14:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.controul.com/?p=217#comment-238</guid>
		<description>There are small bug( maybe not bug) in your code - when two texts are equal, diff returns both text joined. Texts check before going to diff, solves this.</description>
		<content:encoded><![CDATA[<p>There are small bug( maybe not bug) in your code &#8211; when two texts are equal, diff returns both text joined. Texts check before going to diff, solves this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A diff/patch solution for Flash: a proof of concept Monte Carlo algorithm for comparing text versions in as3 by Liudas</title>
		<link>http://blog.controul.com/2009/05/diff-patch-for-flash-as3/comment-page-1/#comment-237</link>
		<dc:creator>Liudas</dc:creator>
		<pubDate>Wed, 23 Jun 2010 13:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.controul.com/?p=217#comment-237</guid>
		<description>I don&#039;t understand counting of index in &quot;@@&quot;. It would be nice to see your &quot;human-readable version of the solution&quot; code.

Thanks,
Liudas</description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand counting of index in &#8220;@@&#8221;. It would be nice to see your &#8220;human-readable version of the solution&#8221; code.</p>
<p>Thanks,<br />
Liudas</p>
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		<title>Comment on A quick note on line and segment intersection (as3) by hristo</title>
		<link>http://blog.controul.com/2009/05/line-segment-intersection/comment-page-1/#comment-230</link>
		<dc:creator>hristo</dc:creator>
		<pubDate>Thu, 17 Jun 2010 10:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.controul.com/?p=292#comment-230</guid>
		<description>Hey Jack,
I see your point - I&#039;ll look into it when I have some time, but sounds like bigtime rounding errors.
What sort of app runs into this kind of trouble ???? :)
Thanks for the comment</description>
		<content:encoded><![CDATA[<p>Hey Jack,<br />
I see your point &#8211; I&#8217;ll look into it when I have some time, but sounds like bigtime rounding errors.<br />
What sort of app runs into this kind of trouble ???? :)<br />
Thanks for the comment</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Speedy Voronoi diagrams in as3/flash by hristo</title>
		<link>http://blog.controul.com/2009/05/speedy-voronoi-diagrams-in-as3flash/comment-page-1/#comment-229</link>
		<dc:creator>hristo</dc:creator>
		<pubDate>Thu, 17 Jun 2010 10:27:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.controul.com/?p=321#comment-229</guid>
		<description>Hey Matt!
Actually, I&#039;m seeing that, except for the link, I haven&#039;t really explicitly credited you for the code in the post - sorry for that, will fix it.
Meanwhile, have you got any clues about the math problems we&#039;re seeing here? Is it my interpretation of your math that&#039;s off?
Thanks!</description>
		<content:encoded><![CDATA[<p>Hey Matt!<br />
Actually, I&#8217;m seeing that, except for the link, I haven&#8217;t really explicitly credited you for the code in the post &#8211; sorry for that, will fix it.<br />
Meanwhile, have you got any clues about the math problems we&#8217;re seeing here? Is it my interpretation of your math that&#8217;s off?<br />
Thanks!</p>
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	</item>
	<item>
		<title>Comment on Speedy Voronoi diagrams in as3/flash by Matt Brubeck</title>
		<link>http://blog.controul.com/2009/05/speedy-voronoi-diagrams-in-as3flash/comment-page-1/#comment-208</link>
		<dc:creator>Matt Brubeck</dc:creator>
		<pubDate>Fri, 04 Jun 2010 16:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.controul.com/?p=321#comment-208</guid>
		<description>Very cool!  I&#039;m happy to see somebody managed to do something awesome based on my old hastily-written C++ code.</description>
		<content:encoded><![CDATA[<p>Very cool!  I&#8217;m happy to see somebody managed to do something awesome based on my old hastily-written C++ code.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A quick note on line and segment intersection (as3) by Jack</title>
		<link>http://blog.controul.com/2009/05/line-segment-intersection/comment-page-1/#comment-202</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Fri, 28 May 2010 05:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.controul.com/?p=292#comment-202</guid>
		<description>nice function! I&#039;ve used it in my application, and found a small bug with (almost) horizontal and vertical line segments:

where
A = (3.0999999999999996, 3.1499999999999995)
B = (5, 3.15)

E = (3.1499999999999995, 5.8500000000000005)
F = (3.1499999999999995, 3.0999999999999996)

and
ip = (3.1499999999999995, 3.149999999999999)

this line executes and returns null:
if ( ( A.y &lt; B.y ) ? ip.y &lt;A&gt; B.y : ip.y &gt; A.y &#124;&#124; ip.y &lt;B&gt; A.y</description>
		<content:encoded><![CDATA[<p>nice function! I&#8217;ve used it in my application, and found a small bug with (almost) horizontal and vertical line segments:</p>
<p>where<br />
A = (3.0999999999999996, 3.1499999999999995)<br />
B = (5, 3.15)</p>
<p>E = (3.1499999999999995, 5.8500000000000005)<br />
F = (3.1499999999999995, 3.0999999999999996)</p>
<p>and<br />
ip = (3.1499999999999995, 3.149999999999999)</p>
<p>this line executes and returns null:<br />
if ( ( A.y &lt; B.y ) ? ip.y <a> B.y : ip.y &gt; A.y || ip.y <b> A.y</b></a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A diff/patch solution for Flash: a proof of concept Monte Carlo algorithm for comparing text versions in as3 by Rich</title>
		<link>http://blog.controul.com/2009/05/diff-patch-for-flash-as3/comment-page-1/#comment-172</link>
		<dc:creator>Rich</dc:creator>
		<pubDate>Thu, 01 Apr 2010 21:12:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.controul.com/?p=217#comment-172</guid>
		<description>Hey hristo!

Great work on the class.  Everything&#039;s running quite smoothly nowadays.  I&#039;ll be in touch as I do more experimentation, especially with using third party diff/patch suites with the diffs produced by Patch.as.

Have a wonderful day! :)
-Rich</description>
		<content:encoded><![CDATA[<p>Hey hristo!</p>
<p>Great work on the class.  Everything&#8217;s running quite smoothly nowadays.  I&#8217;ll be in touch as I do more experimentation, especially with using third party diff/patch suites with the diffs produced by Patch.as.</p>
<p>Have a wonderful day! :)<br />
-Rich</p>
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